3D Night Scene Rendering for Games and Content Creation
A downloadable asset pack
Over a span of four weeks, I completed a comprehensive 3D rendering project, adhering to all course requirements. The project included:
Week 1: 3D modeling, UV mapping, and moodboard creation. I successfully modeled all assets, ensuring no N-Gons or manifold geometry, and produced a detailed UV map using optimal space without unnecessary seams.
Week 2: Daytime scene in Unreal Engine. I designed and sculpted a landscape, built houses using modular assets, applied appropriate materials, and utilized Lumen for dynamic lighting. Five high-quality renders in 1080p were submitted.
Week 3: Particle effects, decals, and night scene. I incorporated particle effects (fire and custom), adjusted the scene for night lighting, and applied decals to enhance realism. The project was iterated based on feedback, and five night scene renders, along with particle animations, were delivered.
Week 4-5: Animated film of the night scene. I created a 30-second film showcasing the final scene with smooth camera movements and appropriate post-process effects. The Unreal Engine project was carefully migrated and submitted. skriv det på 120 tecken
Status | Released |
Category | Assets |
Author | Kalina Zsuzsa |
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